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Developer Log - April 2025 | WoW Private Server News
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Project Epoch
01/05/2025

Developer Log - April 2025

Developer Log - April 2025

The Project Epoch team shared their April 2025 development progress, focusing on crucial behind-the-scenes work as they prepare for launch.

Bug Squashing & Core Polish

Significant headway was made in bug fixing, with 154 issues closed. The open issue count now stands at 1,417, with 28 considered launch-blocking (a net increase of 5 launch blockers after re-categorization by the QA team). The team is pleased with this progress, especially with QA verifying all unconfirmed reports. Key developers will focus almost exclusively on launch-blocking bugs in May.

Website 2.0 Nears Completion

Development on "Website 2.0" is in its final phase, with a strong emphasis on responsive design for mobile and tablet users (over 41% of visitors). Magic has been commissioned to help finalize the site, which is intended to be Project Epoch's long-term web presence. Initial reviews are complete, with final tweaks expected in early May.

Kes' Korner: World Polish & Refinement

Kes dedicated April to extensive game polish, including:

  • Reviewing and correcting hundreds of custom item, quest, and NPC texts, and creating an internal style guide.
  • Upgrading custom goblin skin files to include teeth.
  • Auditing all custom quest, rare spawn, and reputation vendor items for balance and adherence to itemization philosophy.
  • Overhauling every item with the Expertise stat to align with Epoch’s new stat weights.
  • Resolving over 50 quest bugs, many from recent beta tests.
  • Adding a new Gnomish graveyard in Brewnall Village for Gnomeregan convenience.
  • Adding new vendor items to Argent Dawn, Thorium Brotherhood, and Ravenholdt.
  • Reintegrating and reworking TBC-era Ashenvale quests for Demon Fall Canyon.
  • Restructuring internal team Discord for better planning.
  • Adding custom content to Moonglade, including Malfurion in his barrow den.

Minor Class Adjustments

Small tweaks were made (details available in the full log):

  • Mage: Improved Blink merged into Prismatic Cloak, new Improved Arcane Intellect talent, Pyroclastic Burst adjustments.
  • Druid: Overgrowth reworked (AoE Rejuvenation), Dreamstate buffed, Moonfire significantly buffed.
  • Hunter: Steady Shot mana cost reduced.
  • Shaman: Shamanistic Rage formula rewrite, Elemental Shaman Dungeon Set 2 itemization tweak.
  • Rogue: Adjustments to 8pc, 6pc, and 4pc Dungeon Set 2 effects.

Rethinking Undead Racial Knowledge

Cannibalize returns as a mainline Racial Knowledge ability (learnable by other races with thematic variations). Undead receive a new cosmetic racial: Body Modification, allowing them to temporarily assume the appearance of most Undead/Forsaken NPCs.

Odds & Ends

  • Stratholme dungeon scripting is now considered "done".
  • Baradin Hold received a final tuning pass (pacing, clarity, trash nerfs).
  • Endgame dungeon bug fixing is nearly complete.
  • Eastern Plaguelands PvP towers will be enabled for launch!
  • Shoutout to community contributor `ulmetrs` for significant open-source core fixes.

Looking Ahead

With backend work largely complete, May marks a shift back to hands-on game development, polish, and final content passes. Project Epoch is reported to be "extremely close to launch," with a trailer, release date, and Website 2.0 reveal expected soon.