Peloria launches with Mythic+ up to 100,000 after a three-day open beta


Peloria had its full release on Friday 24 July 2026, three weeks after the team first showed the project. The open beta went live on Tuesday 21 July, and the team set the release for "this Friday". A player's overview posted on 25 July says the server "launched yesterday".
The realm runs on a custom 64-bit core.
Bigger numbers than in the first look
- Every supported instance scales to Mythic+ 100,000, up from 10,000
- About 90 million items can be soulbound, up from 9 million
- A custom integer bypass lets enemies go far past the usual 2.1 billion HP cap
The systems
- Soulbinding replaces BoE and BoP. New players keep 20% of an item's stats when they soulbind it, and the share rises as they push higher keys
- A perk system for every class and spec that strengthens abilities, adds effects and changes how some spells work. The full list is on the website
- Area auto loot coded for Peloria, with a loot filter, profession materials and proper group loot
- No dungeon or raid cooldowns, and the Random Dungeon Finder works solo or in a group
- Cross-faction grouping, trading and /follow. Every item can be traded, and the cross-faction auction house has no listing or sale fees
- Retail-style transmog collection, spells learned automatically, and a reagent bank you can craft from
Launch week
A player who tried the open beta wrote on 24 July that they killed the Lich King on 25-player Heroic within 18 hours of play, and that the developers fixed reported bugs quickly. Asked why Peloria is not open source, the developer said that "it took a year of work".
Sources: "Peloria WoW | Open Beta is LIVE" on r/wowservers (21 July 2026) and replies to it (21 and 24 July 2026), and a player's overview "ARPG-style progression server" on r/wowservers (25 July 2026).


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