OnlyFunsWoW adds city invasions where the capitals can fall


OnlyFunsWoW released what its owner called "the biggest update" on 2 August 2026: capital city invasions. An invading faction takes over a capital picked at random, and players defend it by grinding down the invasion force. A server-wide kill counter decides when the city is saved, and the invaders' NPCs and bosses are fully scripted.
At launch an invasion ran across a week in three defense phases, and there was one invading faction. By 19 August invasions were weekly, and the owner described what happens to a city nobody defends: the invaders "will overrun the map, take the city, and kill every NPC in it."
How invasions work now
The invasion guide on the server's website describes a bigger system:
- Three invading factions: the Banshee Vanguard, the Deathguard and the Rotborn Host
- The Siege: for 5 days the invaders hold the zone outside the gates. Players have to bring the army's strength from 100% to 0% and kill its warboss 5 times, and the warboss returns every 6 hours
- The Fall: if the siege fails, the city stays fallen, with no time limit, until every invader and the Commander are dead
- The kill target grows with the number of real players online, from about 2,800 kills for one player to 6,400 for ten. Bots don't raise it
- A defended city pays everyone with 30 invader kills 2,500 gold, 20 Demon Hearts, 20 Emblems of Frost, 50,000 honor and an Invasion Warseal. Retaking a fallen city pays half
- The warboss drops 2 custom item level 277 set pieces
On 4 October the countdown on the website pointed to the next invasion on 9 October 2026 at 08:00 UTC.
Sources: the owner's Reddit posts "Custom Oceania server just released a big update" (2 August 2026) and "Some unique features on my AU wotlk server (city invasions, companion pet mutations, & gambling)" (19 August 2026), and the invasions page on onlyfunswow.com.


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